Just like Unity projects, Unreal projects always exist in their own directory and have their own project file. Projects and Files So what are all these directories and files? UE4 keywords link directly to more in-depth information inside Unreal Engine's Online Documentation. The client will resend them when reconnected.The following section contains common Unity terms on the left and their UE4 equivalents (or rough equivalent) on the right. This behavior can be disabled by setting the autoResubscribe option to false.Īnd if the previous connection has some unfulfilled commands (most likely blocking commands such as brpop and blpop), When reconnected, the client will auto subscribe to channels that the previous connection subscribed to. Will be lost forever if the user doesn't call nnect() manually. Return value isn't a number, ioredis will stop trying to reconnect, and the connection The return value represents how long (in ms) to wait to reconnect. The argument times means this is the nth reconnection being made and RetryStrategy is a function that will be called when the connection is lost. Refer to CHANGELOG.md for features and bug fixes introduced in v5. Supports ES6 types, such as Map and Set.ġ00% written in TypeScript and official declarations are provided:.Supports offline queue and ready checking.Abstraction for Lua scripting, allowing you to define custom commands.Transformation of command arguments and replies.It works with Node callbacks and Native promises. It supports Cluster, Sentinel, Streams, Pipelining, and of course Lua scripting, Redis Functions, Pub/Sub (with the support of binary messages). Used in the world's biggest online commerce company Alibaba and many other awesome companies. Ioredis is a robust, full-featured Redis client that is A robust, performance-focused and full-featured Redis client for Node.js.
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